﻿#region License
/*   QuizzMasterStudio Copyright © 2012 Robert Long
 *  
 *   This program is free software: you can redistribute it and/or modify
 *   it under the terms of the GNU General Public License as published by
 *   the Free Software Foundation, either version 3 of the License, or
 *   (at your option) any later version.
 *
 *   This program is distributed in the hope that it will be useful,
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *   GNU General Public License for more details.
 *
 *   You should have received a copy of the GNU General Public License
 *   along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *   The full license is also included in the root folder.
 */
#endregion

#region Contact

/* Robert Long
 * Email: rbtLong@live.com
 */

#endregion

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace GameEngine
{
    partial class Core
    {
        public void StopGame()
        {
            if (PlayState == GameState.Playing)
            {
                stopAndRestGameTimer();
                PlayState = GameState.Stopped;
            }
        }

        public void PlayGame()
        {
            if (PlayState == GameState.NeverStarted)
            {
                PlayState = GameState.Playing;
                generateUnusedQuestion();
                gameClock.Start();
                gameStarted = DateTime.Now;
            }
            else if (PlayState != GameState.Playing)
            {
                PlayState = GameState.Playing;
                gameClock.Start();
            }
        }

        public void PauseGame()
        {
            if (PlayState == GameState.Playing)
            {
                PlayState = GameState.Paused;
                gameClock.Stop();
            }
        }

        private void gameCompleted()
        {
            gameEnded = DateTime.Now;
            gameClock.Stop();
            PlayState = GameState.Completed;
        }

    }
}
